As Above, As Below : Holo-Gravitic Buoyancy Drive
Posted: Wed Feb 26, 2014 5:57 pm
Gravity effects are addressed via the understanding of buoyancy. Neutral buoyancy means what? If you are neutral in the medium you are in, you float and there is no effect of gravity present. If that which is above you, left, right and below are all equal force vector wise, you float, or gravity effects are compensated.
The concept is simple, obviously simple. The gravity created above, and to the sides has to equal the gravity created by the planet below. Neutral Gravity Buoyancy.
One should look at what creates fields which create a gravity weak force effect. Spinning masses, or spherically vibrating fields in masses for instance induce that gravity-like concept. To shape and direct that gravity field upwards and to the sides is the key to this.
I think the programming out there to make it complicated has been the stumbling block. Gravity is a weak force, it isn't difficult to work with.. When the balance effect happens, there is that zero point effect, and that is very exciting what all that holds.
The idea is to get the gravity field buoyancy effect by inducing gravity where it is not... Just imagine being in a "sea" of gravity, above below, to the sides and things. (Total immersion) floating, no downward well to fall into.
For conceptual discussion's sake, get in a swimming pool and get neutrally buoyant, where the amount of water is equal on all sides. Reduce some weight or add some air, changing the buoyancy of you and the water, and ur gonna go up.. reduce buoyancy and ur gonna go down.
That's the concept.. the anti-grav comes from balancing and ADDing a top field which wasnt there before equal to the bottom attraction field switch over the water for space-time - being equal until an object is present that has some mass.
There is nullification then in the buoyancy system.
Understand this: The key to this is to mathematically remove the lopsided forces and get that nice buoyancy resemblance in the scalar fields. The lower gravity well has to be compensated by creating an upper gravity well of equal dimensional magnitude for neutral buoyancy. Dimensional magnitude and shape takes into consideration that the "vehicle" is not a perfect sphere point source.. (that is part of the fine tuning of the geometry).
If one remembers Jessup of the 50's era, in "The Case for the UFO" the annotated edition, "Allende" and Jessup discuss the use of rapidly spinning heavy mass ion cathodic rays as the shaped field for the upper well gravity buoyancy field generator.
I tend to like to use the concept "energy mass equivalency" in setting up the acceleration to evoke virtual gravity equality "mass" above one, to create that sea of gravity like effect. If one is moving a light "mass" it's going to take a larger rate of acceleration than a greater "mass" to get that energy mass equivalency balanced out.
If one creates a slight imbalance of a larger magnitude on the upper gravity well, structure movement towards the upper gravity well happens as the top well is deeper (denser/stronger) - movement is "upward".
A scalar field on a sphere is represented as a series of spherical harmonic multi-poles. When dealing with moving a "virtual mass" internally (not actually physically rotating the sphere), one moves the energy pattern within the sphere, and through the sphere and on the surface of the sphere. Spherical harmonic equations enable one to predict and map.
The math is about what types of patterns of waves form on spheres, and can the waves align the mass of the spheres, all the charges within so that the geometry causes the fields to point in a direction.. In the gravity well, the smallest point is the maximum density, or with a sphere planet, that points towards the center... (meaning) the gravity well depths (potentials) are equal and opposite vectors (oppositions).. If the device is moving forward, it is neutralized with an opposite gravity well, the result is zero impact in this universe, or total zero point, zero inertia, and of course time-less-ness.
The simple buoyancy drive is designed to get to Zero Point, timeless, inertia-less. Movement in one version is achieved by bending the holo-gravitic buoyancy pattern, like riding a wave while surfing. Another method leaves the full Zero Point in effect and uses on-board ion beam inertial reactive mass. Speed of offset of position is directly related to the speed of the ion particles. That could be called "impulse drive".
Credits :
- Bobd, a poster from elsewhere whom I thank
The concept is simple, obviously simple. The gravity created above, and to the sides has to equal the gravity created by the planet below. Neutral Gravity Buoyancy.
One should look at what creates fields which create a gravity weak force effect. Spinning masses, or spherically vibrating fields in masses for instance induce that gravity-like concept. To shape and direct that gravity field upwards and to the sides is the key to this.
I think the programming out there to make it complicated has been the stumbling block. Gravity is a weak force, it isn't difficult to work with.. When the balance effect happens, there is that zero point effect, and that is very exciting what all that holds.
The idea is to get the gravity field buoyancy effect by inducing gravity where it is not... Just imagine being in a "sea" of gravity, above below, to the sides and things. (Total immersion) floating, no downward well to fall into.
For conceptual discussion's sake, get in a swimming pool and get neutrally buoyant, where the amount of water is equal on all sides. Reduce some weight or add some air, changing the buoyancy of you and the water, and ur gonna go up.. reduce buoyancy and ur gonna go down.
That's the concept.. the anti-grav comes from balancing and ADDing a top field which wasnt there before equal to the bottom attraction field switch over the water for space-time - being equal until an object is present that has some mass.
There is nullification then in the buoyancy system.
Understand this: The key to this is to mathematically remove the lopsided forces and get that nice buoyancy resemblance in the scalar fields. The lower gravity well has to be compensated by creating an upper gravity well of equal dimensional magnitude for neutral buoyancy. Dimensional magnitude and shape takes into consideration that the "vehicle" is not a perfect sphere point source.. (that is part of the fine tuning of the geometry).
If one remembers Jessup of the 50's era, in "The Case for the UFO" the annotated edition, "Allende" and Jessup discuss the use of rapidly spinning heavy mass ion cathodic rays as the shaped field for the upper well gravity buoyancy field generator.
I tend to like to use the concept "energy mass equivalency" in setting up the acceleration to evoke virtual gravity equality "mass" above one, to create that sea of gravity like effect. If one is moving a light "mass" it's going to take a larger rate of acceleration than a greater "mass" to get that energy mass equivalency balanced out.
If one creates a slight imbalance of a larger magnitude on the upper gravity well, structure movement towards the upper gravity well happens as the top well is deeper (denser/stronger) - movement is "upward".
A scalar field on a sphere is represented as a series of spherical harmonic multi-poles. When dealing with moving a "virtual mass" internally (not actually physically rotating the sphere), one moves the energy pattern within the sphere, and through the sphere and on the surface of the sphere. Spherical harmonic equations enable one to predict and map.
The math is about what types of patterns of waves form on spheres, and can the waves align the mass of the spheres, all the charges within so that the geometry causes the fields to point in a direction.. In the gravity well, the smallest point is the maximum density, or with a sphere planet, that points towards the center... (meaning) the gravity well depths (potentials) are equal and opposite vectors (oppositions).. If the device is moving forward, it is neutralized with an opposite gravity well, the result is zero impact in this universe, or total zero point, zero inertia, and of course time-less-ness.
The simple buoyancy drive is designed to get to Zero Point, timeless, inertia-less. Movement in one version is achieved by bending the holo-gravitic buoyancy pattern, like riding a wave while surfing. Another method leaves the full Zero Point in effect and uses on-board ion beam inertial reactive mass. Speed of offset of position is directly related to the speed of the ion particles. That could be called "impulse drive".
Credits :
- Bobd, a poster from elsewhere whom I thank